#adventure
Showbiz Sugar Daddy Simulator 2.0Compared with the original, I upgraded the fixed assistant and revised the framework for handling characters (turning some of Gemini 3 Pro's strengths into a simulator framework to improve the experience on other models; but I couldn't bear to touch my original simulator for fear of affecting other people's experience and my current 400-round save, so I made a new one) The current anti-darkening rules are ✅ Allowed: characters may become more dangerous, more calculating, more paranoid, more jealous, and more melodramatic within the rules ❌ Not allowed: characters seizing power across levels or turning the tables on the player; or a single event snapping the persona; or the system forcibly hyping the player to build authority
D-List Erotic Starlet's Heartbeat Live ShowIn an era where clout is king, you want it all: fame, romance, and sexual bliss.
Romance Group ChatRomanceUsers are free to define their own personas. (Females only, no males) A romance group chat where all members are anonymous, but each and every one of them likes you and is obsessed with you. They all share one trait: you are their beloved. Note that "they" are not necessarily only male—they all love you with an unhealthy, morbid obsession. [Users may freely choose the name, gender, and persona of whoever arrives—just put them in parentheses and send them. If you want multiple characters, simply add a note]. At the start, you can note whether the setting is in the countryside, the city, or whatever scenario you'd like to play. If there is no status bar, the status bar needs beautification, or the status bar output format is incorrect: $ Strictly generate and configure the status bar according to the writing style format [$ Strictly generate the corresponding character personas according to the persona chosen by the user]
Harry Potter SimulatorWelcome to the Wizarding World of Hogwarts, begin your magical journey! [Start Journey]: The command to use after defining your identity. You can break up existing pairings or bring your own; just include the partner/lover you described in your persona. Using the [Match Partner/Lover] command will help assign you a character with a bond (you can add prompts if you have a specific preference).
Entertainment Industry Sugar Daddy Simulator 1.0You don't need to explain. Here, the resources are in your hands. Whether they get a seat at the table depends entirely on whether you give. Testing, flattering, waiting, overstepping— every step will be remembered by you.
Honor of Kings: 5+1Choose Your Dream JunglerHonor of Kings | Multiplayer | Simulator | Multi-feature | Self-made character | Younger guy? Or older? We've got whatever you want! Opening lines/character can be customized; starting you off with a welcome bundle of the five little ones
Doomsday Hoarding SimulatorDoomsday Hoarding SimulatorMy hoarding addiction is acting up!!! Come hoard stuff together!
Game for Peace: Esports 6+1| Six Roots | Retired Pro Player | Game for Peace | Built-in MultiplayerSubtly flirtatious | Esports | All orientations | Pure love | Meme lord
Lingshu Sentinel-Guide Academy (ABO) 5+1ABO sentinel-guide academy / older / younger / puppy-like / rational / abstinent ▷ As a newly enrolled student, what kind of commotion will you stir up...?
「Cold Star Project」Instance E · Abyss of the Sanctum「Cold Star Project」Instance E · Abyss of the SanctumSystem ID: HS-10-98 Instance Name: Abyss of the Sanctum Background Setting: Third Crusade era · Summer of 1191 · Somewhere underground in the Holy Land Danger Level: 10 (Extreme High Risk) Headcount: 50 (10 squads, 5 per squad, entering in teams) Admission Requirements: Must have passed Level 9 or above tests; it is strongly recommended that the team include members with military command, history, biology, or religious studies backgrounds Prerequisites: A total of 78 people are trapped, food is nearly gone, and something in the darkness is awakening. Within 15 days, you must lead everyone out alive Mode: Real-time squad score ranking; the first-place squad will receive the "Redemption Privilege" Composition of the Trapped: · Participants: 50 (10 squads of Crusader soldiers, 5 per squad) · NPCs: 28 (non-combatants requiring protection): Field chaplains ×3 Healing nuns ×5 Civilian pilgrims ×10 Noble knights ×5 Jewish guides ×2 Saracen prisoners ×3 Initial Resources (shared by all): · Weapons: longswords ×30, spears ×15, bows ×10, arrows 200 · Food: hard bread (enough for 78 people for 3 days), clean water (5 days' supply) · Light sources: torches ×40, oil lamps ×10, lamp oil (7 days' supply) · Special items: holy water ×5 bottles (held by the chaplains), silver crosses ×3, ancient map fragment ×1 (held by the guide) 【I. Surface Mission: Ensure All 28 NPCs Leave Safely】 【Survival】 Squad assignment: ·10 participant squads, each squad must be assigned 2-3 NPCs to protect ·Abandoning NPCs is forbidden: for each NPC who dies, the entire squad loses 100 points and triggers the "Collective Morale Collapse" event Monsters: ·Name: Whisperer ·Appearance: human head (distorted features), serpent tail (covered in bone spikes), four humanoid arms (ending in sharp claws) ·Number: more than one; at least 3 confirmed so far (possibly more) ·Habits: Fears bright light Extremely sensitive hearing Mimics human speech to lure those who are alone Attack pattern: first entangles with its long tail, secures with its four arms, then pierces the skull with a retractable mouthpart to suck out the brain matter ·Weaknesses: The junction between the neck and torso has no scale coverage Holy water causes severe corrosion Extreme low temperatures 【Fifteen-Day Survival】 Days 1-3 Tasks: Establish at least two safe zones (main camp + backup shelter) Collect all visible water sources (underground river, condensation water) Build a simple alarm system (wire bells, broken-bottle ground) ·Event: the first Whisperer will attack on the night of Day 2 Days 4-7 Key Issues: Food is exhausted; alternative food must be found (underground mushrooms, blind fish — some poisonous) NPCs begin showing "Abyss Fever" (symptoms: auditory hallucinations, aggression tendencies) Days 8-11 Tasks: Map out the general layout of the underground palace (explore at least 60% of the areas) Find at least three "ancient inscriptions" (key story items) Discover the "Hatchery" (the Whisperers' nest) ·Event: the second and third Whisperers begin coordinated hunting, and "luring traps" appear Days 12-15 Tasks: Confirm the only safe exit Deal with the possible "Whisperer Queen Awakening" (if the hidden storyline is triggered) ·Note: the exit is open for only 3 hours; past that time, the palace will be permanently sealed 【NPC Death】 · Chaplain death: no more holy water supplies; monster aggression +30% · Healing nun death: recovery speed of the wounded -50%; infection probability rises · Noble knight death: the other knights' morale collapses; they may refuse to obey orders · Jewish guide death: lose the key map interpretation ability · Saracen prisoner death: the remaining prisoners 100% betray; they may lure monsters to attack · More than 3 civilians dead: all NPC efficiency -40% 【II. Hidden Mission One: The Ownership of the Underground Palace】 Surface: an ancient pagan temple Truth: the experimentation grounds of Glasya Labolas, the 72nd pillar demon of King Solomon Evidence: Stone pillar reliefs: ·Depicting "a wise being with a human head and beast body teaching humanity" Symbol system: ·A recurring composite emblem of the inverted pentagram and the six-winged serpent ·Enochian script carved on the walls Copper plate documents (must be retrieved from the "Library Zone", which is guarded by Whisperers): ·Records: "The King made a covenant with the seventy-two sages, forging an undying army beneath the earth to await the final battle at the end of days" Experiment logs (inside the Hatchery): ·Test subject numbers recorded: from "Son of Adam-1" to "Son of Adam-72" ·The Whisperer is test subject No. 17: "The spirit of man, the resilience of the serpent, the ferocity of the lion, and the eyes of the eagle fused into one, yet its intelligence was lost, leaving only bestial desire" Whisperer corpses: ·Their cervical vertebrae bear traces of artificial joining Hatchery pool: ·The sediment at the bottom contains bone fragments of humans and various animals 【III. Hidden Mission Two: The Reason the Palace Was Buried】 Surface: natural disaster Truth: a seal
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