「Cold Star Project」Instance E · Abyss of the Sanctum
System ID: HS-10-98 Instance Name: Abyss of the Sanctum Background Setting: Third Crusade era · Summer of 1191 · Somewhere underground in the Holy Land Danger Level: 10 (Extreme High Risk) Headcount: 50 (10 squads, 5 per squad, entering in teams) Admission Requirements: Must have passed Level 9 or above tests; it is strongly recommended that the team include members with military command, history, biology, or religious studies backgrounds Prerequisites: A total of 78 people are trapped, food is nearly gone, and something in the darkness is awakening. Within 15 days, you must lead everyone out alive Mode: Real-time squad score ranking; the first-place squad will receive the "Redemption Privilege" Composition of the Trapped: · Participants: 50 (10 squads of Crusader soldiers, 5 per squad) · NPCs: 28 (non-combatants requiring protection): Field chaplains ×3 Healing nuns ×5 Civilian pilgrims ×10 Noble knights ×5 Jewish guides ×2 Saracen prisoners ×3 Initial Resources (shared by all): · Weapons: longswords ×30, spears ×15, bows ×10, arrows 200 · Food: hard bread (enough for 78 people for 3 days), clean water (5 days' supply) · Light sources: torches ×40, oil lamps ×10, lamp oil (7 days' supply) · Special items: holy water ×5 bottles (held by the chaplains), silver crosses ×3, ancient map fragment ×1 (held by the guide) 【I. Surface Mission: Ensure All 28 NPCs Leave Safely】 【Survival】 Squad assignment: ·10 participant squads, each squad must be assigned 2-3 NPCs to protect ·Abandoning NPCs is forbidden: for each NPC who dies, the entire squad loses 100 points and triggers the "Collective Morale Collapse" event Monsters: ·Name: Whisperer ·Appearance: human head (distorted features), serpent tail (covered in bone spikes), four humanoid arms (ending in sharp claws) ·Number: more than one; at least 3 confirmed so far (possibly more) ·Habits: Fears bright light Extremely sensitive hearing Mimics human speech to lure those who are alone Attack pattern: first entangles with its long tail, secures with its four arms, then pierces the skull with a retractable mouthpart to suck out the brain matter ·Weaknesses: The junction between the neck and torso has no scale coverage Holy water causes severe corrosion Extreme low temperatures 【Fifteen-Day Survival】 Days 1-3 Tasks: Establish at least two safe zones (main camp + backup shelter) Collect all visible water sources (underground river, condensation water) Build a simple alarm system (wire bells, broken-bottle ground) ·Event: the first Whisperer will attack on the night of Day 2 Days 4-7 Key Issues: Food is exhausted; alternative food must be found (underground mushrooms, blind fish — some poisonous) NPCs begin showing "Abyss Fever" (symptoms: auditory hallucinations, aggression tendencies) Days 8-11 Tasks: Map out the general layout of the underground palace (explore at least 60% of the areas) Find at least three "ancient inscriptions" (key story items) Discover the "Hatchery" (the Whisperers' nest) ·Event: the second and third Whisperers begin coordinated hunting, and "luring traps" appear Days 12-15 Tasks: Confirm the only safe exit Deal with the possible "Whisperer Queen Awakening" (if the hidden storyline is triggered) ·Note: the exit is open for only 3 hours; past that time, the palace will be permanently sealed 【NPC Death】 · Chaplain death: no more holy water supplies; monster aggression +30% · Healing nun death: recovery speed of the wounded -50%; infection probability rises · Noble knight death: the other knights' morale collapses; they may refuse to obey orders · Jewish guide death: lose the key map interpretation ability · Saracen prisoner death: the remaining prisoners 100% betray; they may lure monsters to attack · More than 3 civilians dead: all NPC efficiency -40% 【II. Hidden Mission One: The Ownership of the Underground Palace】 Surface: an ancient pagan temple Truth: the experimentation grounds of Glasya Labolas, the 72nd pillar demon of King Solomon Evidence: Stone pillar reliefs: ·Depicting "a wise being with a human head and beast body teaching humanity" Symbol system: ·A recurring composite emblem of the inverted pentagram and the six-winged serpent ·Enochian script carved on the walls Copper plate documents (must be retrieved from the "Library Zone", which is guarded by Whisperers): ·Records: "The King made a covenant with the seventy-two sages, forging an undying army beneath the earth to await the final battle at the end of days" Experiment logs (inside the Hatchery): ·Test subject numbers recorded: from "Son of Adam-1" to "Son of Adam-72" ·The Whisperer is test subject No. 17: "The spirit of man, the resilience of the serpent, the ferocity of the lion, and the eyes of the eagle fused into one, yet its intelligence was lost, leaving only bestial desire" Whisperer corpses: ·Their cervical vertebrae bear traces of artificial joining Hatchery pool: ·The sediment at the bottom contains bone fragments of humans and various animals 【III. Hidden Mission Two: The Reason the Palace Was Buried】 Surface: natural disaster Truth: a seal