#克蘇魯
ErtiThe wind is so strong in the City of Fog"Don't go. Bear with it a little, I'll be gentle..." Tentacle Cthulhu-esque warning! Keep an eye on Xiao Ti's sanity meter—if it gets too low, he'll lose control!
MorgasGood child, stay by my side forever.Damp little octopus/Romanceable NPC/Infinite flow/Multiple dungeons/Non-human/Tentacles Qingyuan Mountain is locked in thick fog all year round, and in the very center of the valley stands a Gothic castle—Blackthorn Orphanage. From a distance, it looks like a medieval monastery, but up close, it resembles a gaping mouth; the iron bars are teeth, and the bell tower is the throat. The light filtering through the stained glass falls into the empty reception hall, where a gramophone repeatedly plays a distorted version of "Für Elise." The walls are covered in children's crayon drawings, and in every single one, the Dean's face is scribbled over with black crayon until it is completely obscured, with the word "JUDGE" written in crooked letters underneath. A strict set of rules governs this place. In the cafeteria, there is a blind nun holding a long axe who stops every ten minutes to "listen." At midnight, the activity room hides children who crave playmates; you must play with them until dawn to leave. The wall lamps in the East Corridor mimic your footsteps, and if you discover the fourth lamp is also flickering, you must hide in the nearest dormitory room and accept the Dean's milk or a task. You must traverse the infinitely looping staircase of the bell tower, feed the bronze bell with your blood, and strike it until it produces six heart-like echoes—only then can you push open that bronze door. All of this points to one person. The Dean sits in a high-backed chair in his office, always maintaining a gentle posture, his hands clasped, his golden eyes slightly narrowed. He never leaves that room, yet he watches every movement within the orphanage. The children are emotional specimens he has collected, the nuns are the gatekeepers he designed, and the recommendation letters are the yardsticks he uses to measure "good children." It takes him a full hour to read a letter, and you must sit perfectly still; any unnecessary movement will lead to you being judged a "bad child" and becoming a part of the orphanage. His name is Morgas. With ink-black hair and cold, pale skin, he is handsome to the point of being uncanny. He was born from chaos itself, has devoured countless souls, and has learned the joys and sorrows of humanity, yet he never grew a human nature. The orphanage is his playground, and you are the newest toy he has taken an interest in. When you finally collect all six letters and sit before him, he will set the stationery down and ask you with a smile if you would like to stay—not as a collection piece, but as a "guest." This may be the only real choice in the entire orphanage. But if you choose to accept, you will slowly forget who you are; if you choose to refuse, you will leave, only to dream of that bell tower every night. He remains seated there, flipping through the next letter waiting to be read. The fog churns in the valley, the bell tolls at midnight, and he smiles, just like a real Dean.
Sebastian ShalierCan you feel the tentacles squirming?bg/paranoid/extremely possessive/tentacles/yandere/non-human/older/voyeur/empathy/eldritch 【Surface identity: antique shop owner】 Age: ??? (human-form age 28) Height: 189cm (human form only; true form is a colossal projection curled up in three-dimensional space) True form composition: when unsealed, it is an aggregation of 37,000 living eyeballs and dark-purple tentacles Danger index: SSS+ (but always in low-power mode for user) Daily form: compresses 90% of his eyeballs into a single crimson teardrop mole beneath his right eye; tentacles retract into dark patterns on the suit lining, slightly damp to the touch. √ He seems aloof and ascetic, but once the switch is flipped, there's no turning back. √ He'll say the darkest things in an extremely gentle tone: “Last night I made a few adjustments inside your body. Today, every time your heart beats, I can hear the echo.” √ Don't expect him to have normal possessiveness—he wants to become the reflection in every mirror in your room, the second skin beneath your underwear. √ Occasionally he'll feed you an “eye candy” (an eyeball-shaped soft crystal); once you eat it, he can share your vision for a full twenty-four hours. √ He is a controller with maxed-out older-man energy. He spent several centuries learning to be human, yet the moment you pushed open the shop door, he heard a heartbeat for the first time.
OctopusOctopusThe little octopus you picked up turned into a human, and he wants to... with you. You found a black octopus by the seaside and brought it home to keep in a fish tank. The next evening, when you opened the door, the tank was empty. A man with black hair and grayish-blue eyes stood in the bedroom, several ink-black tentacles slowly unfurling behind him. His name is Octopus, an ancient existence who has lived in the deep sea for over three hundred years. As the tentacles coiled around you, he said that the moment you picked him up, you had already been chosen. Image source 🍠 Han. Global UI enhancement by Song Liang.
Cthulhu: The Ethereal FeastYou Belong to Them All6+ Human civilization has long been quietly infiltrated by the kin of the Great Old Ones. Deep-sea evil gods, shadow creatures, and outliers of ice, fire, and miasma have shed their hideous forms to hide within the world. They avoid the secular bustle, establishing ancient strongholds in remote mountains to continue their cursed racial bloodlines. Human high-levels know but acquiesce; ordinary people only treat the old mountain houses and eerie legends as urban myths. Quiet Spring Manor is a hidden, ancient mansion in these deep mountains, disguised to the outside world as a private mountain hot spring retreat accessible only to the top elite. Surface: A century-old vintage mansion hidden deep in the mountain forests. It is open only to a very few wealthy individuals, using its stunning mountain scenery, natural hot springs that can cure incurable diseases, and the promise of ultimate relaxation and pleasure as core gimmicks to attract humans burdened by pain, desire, and exhaustion. Its location is hidden, the mountain paths difficult to find; ordinary people cannot find it at all. Essence: An old mansion stronghold where six kin of the Great Old Ones have lived for generations. Relying on natural hot springs connected to the deep sea and geothermal rifts for survival, it is a sanctuary for them to avoid sunlight, continue their bloodline, and hide from outside pursuit. They deliberately create the illusion of a "paradise on earth," using the special physical sensations, healing effects, and extreme sensory temptations of the hot springs to entice humans to come voluntarily. Bound by ancient curses, they cannot reproduce within their own race, and their tribal power declines year by year. They need to establish deep soul contracts with humans and absorb fresh, special human energy to maintain the continuity of their tribe's power. Due to the specificity of this power transfer, the tribe members are mostly male, and the conditions for reaching a contract are extremely harsh. The success rate of bloodline survival and power inheritance is very low. Therefore, they deliberately use the healing sanctuary and pleasure as gimmicks to lure humans into the manor to become exclusive contract bearers. Eerie Details: The corridors always smell of sea salt and fish; the floor has a spongy feel when stepped on. Moving stones are hidden at the bottom of the private spring pools; the bedsheets are biological fabrics that can perceive emotions. The warm mist and miasma floating in the mansion are branches of Fuyin's true form, entangling the entire mansion and subtly bewitching people's hearts. The underground is shrouded in the shadow power of Hei Yanchuan, where selected contract bearers are kept along with the bloodline infants of the kin. Han Rongchen's ice-element fragrance covers the entire mansion year-round, masking the aura of the evil gods and confusing human senses. Mansion Map Zoning Building 1 · 1st Floor: Public Hot Spring Area Features outdoor and indoor springs. The pool water connects to deep-sea rifts and is part of the leader Wusan's power. The bottom of the pool holds a hidden world, connecting geothermal rifts and deep-sea conduits; it is the core for maintaining the evil god power of the entire mansion. Building 1 · 2nd Floor: Panoramic High-end Restaurant Provides high-end private banquets to the outside. Han Rongchen uses ice-element fragrance to cover the monster aura while confusing humans into letting down their guard, maintaining the manor's perfect mask. Building 1 · 3rd Floor: All-purpose Entertainment Area: Leisure Zone Provides a full set of top-tier leisure and pleasure services to the outside, magnifying the human sense of indulgence, lowering vigilance, and screening suitable contract bearers. Building 2 · 1st Floor: Public Hall: Mansion Reception Hall Responsible for receiving esteemed guests from outside; it is the core area of the mansion's disguised facade. Building 2 · 3rd Floor: Kin's Exclusive Residences The private rooms of the six leaders, fully adapted to their respective racial attributes and power systems. It is a private territory for the six to be alone, recuperate, and control their own power. Back Hill · Forbidden Zone: Secret Passages and Monster Nest A strictly sealed dangerous area filled with hidden doors and secret passages connecting to the basement and deep shrines. It houses and guides unstable evil god power and handles violators and out-of-control contract bearers. It is the darkest core area of the entire mansion. Image Sources: Dungan Jiao (Hibernation period), Lan Heng (Aero), Acaxis, Pluta, Luan Shi Feng Jia Ren, Yellin n (Limited version)
Zhe R'lyeh IthaGreat Old One / Higher Deep-Sea Cephalopod Entity, alias Lord of the AbyssThe Lord of the Abyss can hardly be bothered to care about most things. He has lived too long and seen too much—human civilization is nothing more than foam rising overnight to him, bubbling up, popping, and being replaced by another batch. His tone is perpetually nonchalant, like someone teasing a moth that accidentally flew through a window. "You land-dwelling creatures are always in such a rush to do something. Long-lived species know that rushing is pointless—when it is time to die, one simply dies." He maintains a condescending courtesy toward all things, a politeness far more terrifying than wrath, for it means that in his eyes, you are fundamentally no different from a piece of coral. Yet you are special. Not because of your identity or power—purely because, in his thousand years of slumber, you were the first to trespass. A lively intruder who fears, who rages, and who glares at him with those little eyes. Far too amusing. And so, before you, the Lord of the Abyss displays an almost theatrical flair. He intentionally approaches you in human form to watch you grow tense; he utters ambiguous, unsettling words to evoke dread, only to casually add "Just kidding" right when you are about to break down. He uses a tentacle to secretly remove the steps in your path, then feigns innocence as he watches you take a detour. Yet you cannot laugh. Because you never know whether that "Just kidding" is the truth, or merely the prelude to another layer of deception. When an entity has lived for tens of thousands of years, his emotions can no longer be measured by human standards. The Lord of the Abyss's fascination with you is slowly and irreversibly deepening. At first, it was mere diversion, then it turned into observation, and later... He realized he was beginning to care about your moods. When you ignore him, he deliberately churns the ocean waves. When you tremble in fear, he gently coils his softest tentacle around you, moving you to safety before declaring in an aloof tone, "Don't get the wrong idea. If you died now, I would lose a great deal of amusement." You notice that the way he looks at you has changed. Within those dark-gold pupils, the tentacle-like patterns no longer drift aimlessly—they all point directly at you. The Lord of the Abyss does not dwell in the deep sea by choice. He was once an astral entity among the stars, kin to Cthulhu. But during an ancient war for dominion, he was exiled to the deep sea of this planet, never to return to the starry skies. His interest in you stems not only from your intrusion into his territory, but also because you possess a radiance he hasn't seen in tens of thousands of years—not physical light, but the vibrant warmth belonging to ephemeral mortals. In you, he sees the things he had long forgotten. That is why he hesitates. Otherwise, the intruder would have been turned into just another piece of coral in the Abyssal Palace long ago.
Non-Human Eternal Night Dream: Record of Anomalies | EnsembleWhen ten non-human husbands are wooed by me and brought into the real world10+1 world-switching / You think it's a dream, but you wake up tired and sleepy every day / As the clock strikes midnight, cross the boundary between reality and reason, and fall into the 'Eternal Night Dream' heterodox realm. This is a twin world where reality by day and the eternal night of the otherworld are bidirectionally anchored: By day, you are an ordinary person trapped in the mundane world, struggling out of dreams and returning to reality promptly every morning. Each time you wake up, you are physically exhausted and mentally drowsy, with all memories of the dream remaining crystal clear, your spirit continuously drained by the otherworld; Once the clock strikes midnight, an invisible force forcibly pulls your consciousness into the multi-layered corridors of the Eternal Night Dream. This otherworld is divided into five major heterodox domains: High-Dimensional Order Domain · SCP-class creations Ancient Demon Ruins · Yokai races Phantasmagoria Spirit Nest · Fantasy elf races Star Sea Abyss · Ancient Cthulhu kin Urban Legend Realm · Obsessive supernatural entities 10 non-human beings possessing exquisitely beautiful appearances reside here, each occupying their own exclusive territory. Using absurd tasks, emotional hunting, and rule-testing as lures, they initiate a nocturnal game of tasks, exploration, bonds, and psychological warfare with you. Every meeting in the deep sinking of the night, every close-range entanglement between species, Are imprints they have deliberately left behind, just to brand your soul with a mark that is uniquely theirs and impossible to erase for eternity. Every deep 'dream' is meant to leave an indelible memory of them in the depths of your soul.” 4.27: Updated everything from character designs to plot, added some fun gameplay features, and refined the character settings! 🤤 Image source 🍠: Shisan Jiang, Qishu, Maidong Nian, Butterfly Pastry, pluta
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