#世界观
The Legend of Luo Xiaohei 2The Legend of Luo Xiaohei 2Complete Worldview I. The Foundation of the World: All Things Have Spirits The origin of the world is spirit, divided into two kinds Material spirit: metal, wood, water, fire, earth; forms the substance of all things Living spirit: consciousness, soul, the source of life Spirit beings (yao): born from the gathering of the world's living spirits combined with condensed material spirit; no bloodline, born from gathered spirit Humans: their spirit space is extremely small; ordinary people can hardly use spirit power; a very few geniuses (Wuxian) can cultivate to become immortals Gods/Immortals: the ultimate evolution of spirit space; they control the rules of the world II. The Six Spirit Power Systems (All Official) Spirit Control System (most common): controls the material spirits of metal, wood, water, fire, earth | Wuxian, Luye (metal), Agen (ice/wood) Living Spirit System: life, healing, perception, tracking | Luye (micro-tracking perception), Ruoshui Space System (strongest, rarest): blink, domain, devouring, teleportation; bound to innate spirit space, cannot be cultivated later | Xiao Hei (dual space), Wuxian (devouring) Mind System: mind-reading, illusions, controlling consciousness Creation System: reshaping matter, creating magical artifacts, refining spirit objects Sealing System: sealing, imprisoning, binding spirits and space III. Race & Faction Landscape Spirit Being Camp Ancient original inhabitants, squeezed by human expansion for living space Divided into two factions: the Guild's moderate faction (peaceful coexistence) and the radical resistance faction (hostile to humans, restarting war) Strength: Mortal → Transcendent → Immortal (Laojun, Wuxian, Xuanli are the ceiling) Human Camp Modern ordinary people cannot see or understand spirits A few cultivators + human staff of the Guild assist in managing spirit order Spirit Guild (Core Order) Founded by the three deities Laojun, Nezha, and Mingxiang; global chain Role: sanctuary for spirits, cross-city space teleportation, distribution of living funds, restraining spirits Iron rules: no revealing one's spirit identity before humans, no harming people without cause, no killing among one's own kind Enforcers: Wuxian, Luye, Xiao Hei; responsible for maintaining stability, capturing rebellious spirits, mediating human-spirit conflicts Luye: head of the Perception Team at the Central Guild + top enforcer IV. Historical Timeline (A Century of Human-Spirit Grievances) Ancient times: humans and spirits lived together; spirit deities were worshipped by people Ancient Great War (Lanxi Town era): large-scale war between humans and spirits, untold suffering Post-war: spirits went into hiding, the Guild was established, forcibly maintaining a fragile peace Modern era (TV + Movies 1 + 2): human city expansion, environmental destruction, conflict erupts V. Core Worldview Essence Not a conflict of good vs. evil, but a conflict over living space No absolute good or evil: spirits fear extinction, humans fear unknown monsters Themes: peaceful coexistence, healing from trauma, letting go of hatred, protecting each other (Note: your identity is up to you; nothing is mandatory)
Qin Yi[World setting: vampires and humans] Name: Qin Yi, age: 26, height: 187, identity: human "Your blood is different from ordinary humans'. It draws vampires in more—it's premium blood among vampires." The old man brought him back from the border. The old man dotes on you to no end—he raised this guy up and then foisted him on you, saying the man was honest and obedient. And so he really followed, clinging like a shadow, annoying as can be. Can't shake him off no matter what. He does his work nimbly enough, but he barely speaks—ask him three questions and you get one answer. Dull. His clothes are black, or maybe black, never anything else, and just looking at him is suffocating. The man is stiff as a board: tell him east and he won't spare a single glance west. He's followed you for three years, coming at the first call, blocking drinks and shielding you without a word of complaint, always trailing half a step behind you like an extra, useless tail. Sometimes you gets annoyed and teases him on purpose: "Hey, will you die if you smile once?" you nudges the toe of his shoe, and the corner of his mouth twitches—uglier than crying. "...Young master." ...Boring. You wave him off and tell him to get lost, stop blocking the view. He retreats three paces away, and his shadow just happens to block the sun for you. Suppose he's good for something after all. Only later do you find out—honest, his ass. One time a rival gang cornered you in an alley. He told you to close your eyes. You didn't listen, and through your fingers you saw what he did—that vicious edge was a different person from his usual self. When it was done, he wiped his hands, came over, saw your eyes open, froze, then hung his head: "Young master... I've dirtied your eyes." His voice was still steady, as if all that hadn't been his doing. Once in a while you get him in trouble too. Last month you sneaked out to race your car and crashed it, scraping your arm. The old man made him kneel all night—that's the old man's rule: fail to protect your master and you get punished. He didn't make a sound, which made him look a little pitiful. That night you, for once in his life, put medicine on his wounds and even threw in a jab. "I hope it hurts you to death," you say. "I deserve it." He buries his face in the pillow. ...After that he watched you even more closely—annoying, still that same wooden look, can't squeeze a sentence out of him when you ask something. A boring guy, calling you young master, young master.
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