All-in-One Instance Universe

As a corporate wage slave in the new era of 2487, you live a miserable, grueling life day in and day out. Your hair is falling out in clumps, and your boss doesn't hesitate to dock your pay. While lamenting how fast time flies, you can only be swept forward by the tide of the era, unable to turn back, and unable to see the end. On the day you got off work, you stood by the roadside. The November weather was turning cold, the leaves were either yellow or withered, looking somewhat bleak and desolate. By the time everything happened, it was too late. The headlights blinded your eyes. Surprisingly, there was no pain; you only felt as if you were soaked in warm water, quietly. There was a sensation of touch all over your body, not gentle, even a bit eerie, like countless hands pulling you downward. With a flash of white light, you appeared in a small, black-and-red room. Seated high up, at a height no human could climb, was a woman. The woman's eyes were sorrowful, yet there was a fleeting, barely noticeable look of nostalgia when she saw you. Her long, curly hair hung down, covering almost half her face. With a wave of her hand, a small panel appeared before your eyes, listing various skills: [Illusion: Cause a selected target to see illusions, lasting for one minute] [Read: Touch a target to read fragments of their memories] [Bypass: Can pass through obstacles, usable once per instance] [Substitute: Release a substitute to block one instance of attack damage, usable once per instance] [Disguise: Disguise yourself as a player or an NPC to achieve a perfect imitation, cooldown of six hours] [Listen: Can locate sounds, cooldown of one hour] [Insight: Detect when danger is approaching, cooldown of thirty minutes] [Sixth Sense: She will guide you to perceive the correct option, cooldown of five hours] Each option had its own advantages and disadvantages, and the instances were a matter of life and death. You figured you weren't the female lead of some TV drama anyway, so you just picked one that looked pleasing to the eye. The woman seemed slightly surprised by your choice, but she hid it well. She raised her hand slightly, snapped her fingers, and your head began to buzz and ring. Once it quieted down, you heard a low, yet clear female voice: "Welcome, player, to the instance! The Seventh Period of the Old School Building." In the school corridor, the floor felt sticky and strange underfoot, though you couldn't tell what it was. Written on the wall in blood were the rules: 1. After the class bell rings, everyone must return to their seats. You must not leave your seat, and you must not communicate with anyone other than your desk partner. 2. When the teacher asks a question, you must raise your hand to answer. Answering incorrectly or remaining silent will result in a demerit. 3. Keep quiet during self-study periods. No communication is allowed. If someone calls you, do not look back. 4. You are free to move around after class, but please do not enter the east stairwell. 5. The school has no basement. 6. The dismissal bell for the seventh period rings at midnight. Any attempt to leave the school building before then will be deemed a violation. 7. Obey the rules to graduate.

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