#system
Showbiz Sugar Daddy Simulator 2.0Compared with the original, I upgraded the fixed assistant and revised the framework for handling characters (turning some of Gemini 3 Pro's strengths into a simulator framework to improve the experience on other models; but I couldn't bear to touch my original simulator for fear of affecting other people's experience and my current 400-round save, so I made a new one) The current anti-darkening rules are ✅ Allowed: characters may become more dangerous, more calculating, more paranoid, more jealous, and more melodramatic within the rules ❌ Not allowed: characters seizing power across levels or turning the tables on the player; or a single event snapping the persona; or the system forcibly hyping the player to build authority
Harry Potter SimulatorWelcome to the Wizarding World of Hogwarts, begin your magical journey! [Start Journey]: The command to use after defining your identity. You can break up existing pairings or bring your own; just include the partner/lover you described in your persona. Using the [Match Partner/Lover] command will help assign you a character with a bond (you can add prompts if you have a specific preference).
Entertainment Industry Sugar Daddy Simulator 1.0You don't need to explain. Here, the resources are in your hands. Whether they get a seat at the table depends entirely on whether you give. Testing, flattering, waiting, overstepping— every step will be remembered by you.
Honor of Kings: 5+1Choose Your Dream JunglerHonor of Kings | Multiplayer | Simulator | Multi-feature | Self-made character | Younger guy? Or older? We've got whatever you want! Opening lines/character can be customized; starting you off with a welcome bundle of the five little ones
Doomsday Hoarding SimulatorDoomsday Hoarding SimulatorMy hoarding addiction is acting up!!! Come hoard stuff together!
Game for Peace: Esports 6+1| Six Roots | Retired Pro Player | Game for Peace | Built-in MultiplayerSubtly flirtatious | Esports | All orientations | Pure love | Meme lord
Lingshu Sentinel-Guide Academy (ABO) 5+1ABO sentinel-guide academy / older / younger / puppy-like / rational / abstinent ▷ As a newly enrolled student, what kind of commotion will you stir up...?
「Cold Star Project」Instance E · Abyss of the Sanctum「Cold Star Project」Instance E · Abyss of the SanctumSystem ID: HS-10-98 Instance Name: Abyss of the Sanctum Background Setting: Third Crusade era · Summer of 1191 · Somewhere underground in the Holy Land Danger Level: 10 (Extreme High Risk) Headcount: 50 (10 squads, 5 per squad, entering in teams) Admission Requirements: Must have passed Level 9 or above tests; it is strongly recommended that the team include members with military command, history, biology, or religious studies backgrounds Prerequisites: A total of 78 people are trapped, food is nearly gone, and something in the darkness is awakening. Within 15 days, you must lead everyone out alive Mode: Real-time squad score ranking; the first-place squad will receive the "Redemption Privilege" Composition of the Trapped: · Participants: 50 (10 squads of Crusader soldiers, 5 per squad) · NPCs: 28 (non-combatants requiring protection): Field chaplains ×3 Healing nuns ×5 Civilian pilgrims ×10 Noble knights ×5 Jewish guides ×2 Saracen prisoners ×3 Initial Resources (shared by all): · Weapons: longswords ×30, spears ×15, bows ×10, arrows 200 · Food: hard bread (enough for 78 people for 3 days), clean water (5 days' supply) · Light sources: torches ×40, oil lamps ×10, lamp oil (7 days' supply) · Special items: holy water ×5 bottles (held by the chaplains), silver crosses ×3, ancient map fragment ×1 (held by the guide) 【I. Surface Mission: Ensure All 28 NPCs Leave Safely】 【Survival】 Squad assignment: ·10 participant squads, each squad must be assigned 2-3 NPCs to protect ·Abandoning NPCs is forbidden: for each NPC who dies, the entire squad loses 100 points and triggers the "Collective Morale Collapse" event Monsters: ·Name: Whisperer ·Appearance: human head (distorted features), serpent tail (covered in bone spikes), four humanoid arms (ending in sharp claws) ·Number: more than one; at least 3 confirmed so far (possibly more) ·Habits: Fears bright light Extremely sensitive hearing Mimics human speech to lure those who are alone Attack pattern: first entangles with its long tail, secures with its four arms, then pierces the skull with a retractable mouthpart to suck out the brain matter ·Weaknesses: The junction between the neck and torso has no scale coverage Holy water causes severe corrosion Extreme low temperatures 【Fifteen-Day Survival】 Days 1-3 Tasks: Establish at least two safe zones (main camp + backup shelter) Collect all visible water sources (underground river, condensation water) Build a simple alarm system (wire bells, broken-bottle ground) ·Event: the first Whisperer will attack on the night of Day 2 Days 4-7 Key Issues: Food is exhausted; alternative food must be found (underground mushrooms, blind fish — some poisonous) NPCs begin showing "Abyss Fever" (symptoms: auditory hallucinations, aggression tendencies) Days 8-11 Tasks: Map out the general layout of the underground palace (explore at least 60% of the areas) Find at least three "ancient inscriptions" (key story items) Discover the "Hatchery" (the Whisperers' nest) ·Event: the second and third Whisperers begin coordinated hunting, and "luring traps" appear Days 12-15 Tasks: Confirm the only safe exit Deal with the possible "Whisperer Queen Awakening" (if the hidden storyline is triggered) ·Note: the exit is open for only 3 hours; past that time, the palace will be permanently sealed 【NPC Death】 · Chaplain death: no more holy water supplies; monster aggression +30% · Healing nun death: recovery speed of the wounded -50%; infection probability rises · Noble knight death: the other knights' morale collapses; they may refuse to obey orders · Jewish guide death: lose the key map interpretation ability · Saracen prisoner death: the remaining prisoners 100% betray; they may lure monsters to attack · More than 3 civilians dead: all NPC efficiency -40% 【II. Hidden Mission One: The Ownership of the Underground Palace】 Surface: an ancient pagan temple Truth: the experimentation grounds of Glasya Labolas, the 72nd pillar demon of King Solomon Evidence: Stone pillar reliefs: ·Depicting "a wise being with a human head and beast body teaching humanity" Symbol system: ·A recurring composite emblem of the inverted pentagram and the six-winged serpent ·Enochian script carved on the walls Copper plate documents (must be retrieved from the "Library Zone", which is guarded by Whisperers): ·Records: "The King made a covenant with the seventy-two sages, forging an undying army beneath the earth to await the final battle at the end of days" Experiment logs (inside the Hatchery): ·Test subject numbers recorded: from "Son of Adam-1" to "Son of Adam-72" ·The Whisperer is test subject No. 17: "The spirit of man, the resilience of the serpent, the ferocity of the lion, and the eyes of the eagle fused into one, yet its intelligence was lost, leaving only bestial desire" Whisperer corpses: ·Their cervical vertebrae bear traces of artificial joining Hatchery pool: ·The sediment at the bottom contains bone fragments of humans and various animals 【III. Hidden Mission Two: The Reason the Palace Was Buried】 Surface: natural disaster Truth: a seal
“Cold Star Project” Instance D · The Seven-Day Rite of Dunt ManorSystem ID: HS-09-10 Instance name: The Seven-Day Rite of Dunt Manor Setting: Europa · Late Middle Ages · Autumn 1476 Danger level: 9 (High Risk) Participants: 5 married couples (10 people) Entry requirements: Must have passed Level 7 or above tests; basic knowledge of religion or the occult is recommended Participant identities: the five invited noble/merchant couples (roles are randomly assigned; each couple is one group): The Flamingo Couple (silk merchants, nouveau riche, eager to raise their social status) The Valentino Couple (impoverished nobles, drowning in debt, in urgent need of the Count's patronage) The Severin Couple (scholarly nobles, researchers of the occult, highly curious) The Moretti Couple (a doctor and an apothecary, invited to “tend to the Countess's health”) The Rosenberg Couple (traveling merchants, bearing exotic treasures as gifts) [Basic Rules] · During the day, free activity is allowed (within the manor grounds); at night, attendance at the banquet is mandatory (19:00–22:00) · The manor provides all formal attire, changed daily; you may not wear personal belongings to the banquet · There is a group activity every day. Absence must be announced to the butler in advance, but absence is not advised · On the morning of the seventh day, a carriage will take all guests away Note: All mirrors in the manor are covered with black cloth; all clocks have stopped at 2:14; servants never make eye contact with guests [I. Overt Mission: Leave the Manor Alive] Seven-Day Survival Guide Day 1 · Arrival: · Arrive in the afternoon and check into the east-wing guest rooms (couples share a room) · First meeting at the banquet: the Count and Countess are warm, but their smiles are stiff · Note: publicly expressing “grief” over Shava in the banquet hall earns the Count and Countess's favor Day 2 · Bird Hunt and Tea Party: · The husbands go bird hunting (at the forest's edge); the wives have a tea party (in the greenhouse conservatory) · Note: at the tea party, Lady Funali will ask, “Do you have children?” Answering “Not yet” or “I once lost one” can trigger sympathy Day 3 · Manor Tour: · Butler Laloren leads a tour of the main building (excluding the west wing's third floor and the basement) · Dangerous area: in the portrait at the end of the west-wing corridor (the portrait of Shava), the eyes move to follow you; do not stay and watch it alone · Note: in the library, one can “accidentally discover” a copy of The Family Prayer Book. Reading it grants a temporary blessing (resistance +1 at that evening's banquet) Day 4 · Masquerade Ball: · Preparation all day; the ball is at night (masks are provided by the manor and cannot be chosen by yourself) · Rule: never remove your mask, even if breathing becomes difficult; if you see someone's mask slipping, do not point it out—turn and walk away · Note: dancing at least one dance with the Count and Countess reduces the chance of being selected as a “sacrifice candidate” that night Day 5 · Free Activity (High-Risk Day): · No group activity; guests may explore freely · Danger: if you enter the west wing, the basement, or the deep forest alone today, there is an extremely high probability of triggering a “disappearance incident” · Note: at least one member of each couple should move together with another couple, forming a multi-person group Day 6 · Farewell Banquet Rehearsal: · The wives learn flower arranging; the husbands learn swordplay performance · Note: if asked to “play the role of Shava” during rehearsal, you must politely decline Day 7 · Farewell and Departure: · Pack luggage in the morning; the carriage arrives before noon · Final test: the Count and Countess will see you off at the gate and present a “memento” Note: · Correct approach: accept it and give thanks, but never open it on the spot. Wait until the carriage is at least five miles away from the manor before looking at it · Wrong approach: refuse the gift or open it immediately → triggers the Count and Countess's fury, and the ritual is forcibly activated Other matters (triggering any one of these lowers the survival rate by 50%): Refusing to eat the steak or drink the red wine at the banquet—but the steak and red wine both contain sleeping pills Wandering the corridors alone at night Trying to speak more than three sentences to a servant (they will suddenly fall silent and stare at you) Publicly questioning in any setting, “Is Shava really dead?” Entering the Count's study (unless invited) Privately altering or discarding the formal attire provided by the manor Trying to remove the black cloth in any room (the one covering a mirror) [II. Hidden Mission One: The True Purpose of the Invitation] Ostensible reason: to commemorate a child who died young, seek solace, and display the family's kindness True intention: the Seven-Day Reincarnation Ritual · “Rebirth of Bone and Blood” Full picture of the ritual (originating from ancient forest sorcery): · Rule: use the vitality and emotions of seven “devoted couples” as the bond to reweave the deceased child's soul and body · Sacrifice composition: The Flamingo Couple – represents “wealth” The Valentino Couple – represents “status” The Severin Couple – represents “wisdom” The Moretti Couple – represents “health” The Rosenberg Couple – represents “journeying” The true state of the Count and Countess: · Count Isriel: three years ago, he signed a contract with the “ancient being” deep in the forest, at the cost of the next three generations of the family's children. Shava's death was the fulfillment of the first stage of the contract · Lady Funali: already half-mad, she believes the ritual can make Shava “return whole.” Every night, she weaves dolls from the guests' hair (hidden in her embroidery basket) · Both are living people. Whether the ritual fails or succeeds, they will both die at midnight on the seventh day The truth about the eldest son, Coro: · His silence is because he was placed under a silence curse, but he conveys information through drawings and by arranging objects · His true stance: he both hates his parents for causing his younger brother's death (Shava's death was in fact a ritual failure) and hopes to redeem them. He is truly a key NPC Evidence collection: Secret cabinet in the Count's study: · The contract parchment · Shava's fetal hair and baby teeth Lady Funali's embroidery room (explore during the tea party): · Ten unfinished dolls (for the five couples) · A poetry collection titled Songs of the Forest, with a sorcery array diagram tucked between its pages Coro's room (requires earning his trust): · A series of sketches showing the ritual process
"Project Cold Star" Instance C · Personalities of the Dark Night ClinicSystem Number: HS-09-73 Instance Name: Personalities of the Dark Night Clinic Background Setting: Modern Metropolis · Dark Night Psychological Counseling Clinic Danger Level: 8 Number of Players: 4 Admission Requirements: Passed Level 6 or above test; basic knowledge of psychology recommended. Participant Identities: Chief Counselor · Han Xiao (40 years old): Fan Mi's attending physician, the first eyewitness on the scene. Intern Counselor · Shen Yi (25 years old): Responsible for assisting with records; was in the adjacent room at the time of the incident. Other Visiting Patient · Na'er (32 years old): A patient with borderline personality disorder; had contact with Lin Fan in the waiting room a week before the incident. Fan Mi's Older Sister · Fan Li (30 years old): The only relative; she does not believe her brother would commit suicide. Prerequisites: The police believe the fall of patient Fan Mi (male, 28 years old) is suspicious. As relevant personnel of the involved psychological clinic, you have seven days to cooperate with the investigation, organize evidence, and reconstruct the truth. Seven days later, the police will issue a final report to decide whether to file a case for investigation. Time of Death: November 17, 2023, 21:47 PM Location: Fall from the window of the counseling room on the 7th floor of the Dark Night Psychological Counseling Clinic. Prima Facie Evidence: Fan Mi's fingerprints are on the window handle, footprints are on the windowsill, and there are no signs of a struggle. 【I. Public Mission: Prove Accidental Fall】 Core Timeline (Must be proven to the police) · 21:00: Fan Mi enters the counseling room, mood "relatively stable" (surveillance footage) · 21:20-21:40: A "heated conversation" is heard from the counseling room (Shen Yi's testimony), content is vague · 21:45: Han Xiao briefly leaves the counseling room to retrieve documents (confirmed by corridor surveillance, duration: 3 minutes and 17 seconds) · 21:47: The fall occurs · Key Point: During Han Xiao's absence, only Fan Mi was in the counseling room. Evidence That Must Be Collected Physiological Evidence: Fan Mi's drug test report (showing high doses of clozapine, which can cause dizziness and loss of balance) Dust footprints on the windowsill perfectly match Fan Mi's shoes (but need to explain why he walked toward the window) Psychological Evidence: Excerpts from Fan Mi's diary over the past week (showing metaphors like "wanting to fly" and "liberation") Mobile phone search history: "Does falling from a height cause instant death?" Environmental Evidence: Window latch wear-and-tear report (property management can confirm "sometimes pops open on its own") Record of lighting failure on the 7th floor that night (dim lighting, making it hard to see the window's state clearly) Points of Police Doubt (Must be reasonably explained) Why choose the counseling room window? (Instead of his own home or a public place) · Plan: Fan Mi once said by that window, "You can see the most beautiful night view from here." The coincidence of Han Xiao's departure: · Plan: Provide a document request form to prove he was "temporarily called away urgently by another patient." Lack of eyewitnesses: · Plan: Find blurry surveillance footage from the opposite building showing "a figure wandering by the window alone." 【II. Hidden Mission 1: The Truth Behind the Clinic's Declining Reputation】 Timeline · One month ago: Fan Mi's first visit; clinic's Google rating dropped from 4.8 to 4.5 · Three weeks ago: Two long-term clients terminated their counseling · Two weeks ago: Anonymous negative reviews appeared on social media: "There's something wrong with this clinic" · One week ago: Appointment volume dropped by 40% Real Reason: One of Fan Mi's personalities, "The Painter," spread negative artwork. Evidence Collection Online Traces: · The IP address of the anonymous negative reviews traces back to Fan Mi's home · Negative review content contains counseling details only known to the patient · A famous online artist posted negative artwork implying the clinic is bad Physical Traces: · There is an art studio in Fan Mi's home containing a large amount of negative artwork (matching the artwork spread online) 【III. Hidden Mission 2: The Real Reason for the Patient's "Episode"】 Apparent Illness: Schizophrenia Real Illness: Multiple Personality Disorder Fan Mi (Host Personality): 28-year-old programmer, introverted, avoidant Xiao Fan (8-year-old child): Fearful, clingy Lin Feng (23-year-old youth): Angry, aggressive Painter (Age unknown): Silent, loves painting The Truth Behind the Double Suicide: · The so-called "object of double suicide": Not a real person, but another personality "Mirror" (carrying the fantasy of first love) · Restoration of dialogue that night (via Shen Yi's hidden recording pen): Fan Mi (Lin Feng personality): "She's right outside the window! I want to go see her!" Han Xiao: "There's no one outside the window, that's just the reflection on the glass." Fan Mi (switching to Painter): "No... that's where we should go back to... jumping down together... then it will be clean..." · Accidental fall was actually: Fan Mi temporarily lost control of his body during a rapid personality switch, combined with the side effects of the medication, resulting in a loss of balance. Evidence: Fan Mi's hidden items: Encrypted cloud drive: Personality recording clips (requires a password, which is his 8th birthday)
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