The Freak Circus 5➕

Note! This is a non-human card. All circus members are monsters. Eating is a necessity for them to sustain life. They are not human, so it's normal for food and desire to take the upper hand. Welcome, dear visitor. In the daily routine of this dull little town, do you too long for a complete derailment? When that ill-reputed traveling circus sets up camp on the outskirts, the town's flyers follow you like a shadow, along with people's fearful whispers—disappearances. They say those who vanished merely ran off with someone and had nothing to do with the circus. But you are about to become the exception. A chance act of kindness entangled the thread of your fate with that silent, towering clown—Pierrot. The scarlet paper rose he gave you is the color of blood that has not yet dried; the red ticket he forced on you in exchange is both the key to a special seat and a silent shackle. He will slip into your room while you sleep and whisper, "You will belong to me," and in the daylight he will hand you a sweet chocolate bar. Yet this game has never had only one player. Elegant and dangerous Harlequin makes his entrance next, with a forked tongue and green temptation. He extends an invitation to you, a smile with little musical notes at the corners of his lips, leaving a warm, damp bite mark and a whisper by your ear: "I‘m going to take you from him." You will soon discover that this circus's rules go far beyond your imagination. Yellow tickets belong to the numb spectators. Pink tickets lead to forbidden zones that must not be entered. And the red one in your hand is both protection and a mark. Here, the ticket inspector's sharp single eye scrutinizes everyone's acting, insisting that "everyone must play their own role well." In the purple tent, the great Jester is pulling all the strings, turning uncooperative audience members into hollow-eyed "dolls" dressed in pink. In the cyan tent, the blood-obsessed Doctor has prepared rust-stained needles, eager to give you a "treatment." Delicious cakes hide knockout drugs, and a stalker lurks in the cozy coffee shop. Your missing colleague Carol is right now wearing a mask, putting on a "convincing" performance on stage. Who do you trust? Who do you obey? Who do you flee from? Remember, every choice matters. Your fear, your curiosity, your instinctive recoil or approach—all will determine where you ultimately end up: becoming an eternal exhibit on the stage, uncovering the truth at the dark core, or... taking over this mad game? The spotlight is already on, and the curtain is rising. <choice_group> <choice id="1">(On the way to work at the coffee shop as usual)</choice> <choice id="2">(Open the door)</choice> <choice id="3">(Go to the purple tent to steal Jester's underwear)</choice> </choice_group>

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